Having a bitcode version of Superpowered doesn't make any sense. Bitcode kills every low level optimisation, such as Assembly. You would lose all performance and battery life benefit.
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- Can I change the buffer size?
- Can I change the buffer size?
- Can you give me an idea of what you are doing for Android USB audio?
- Can your solution help to solve synchronization problems between music and recorded voices in various android handsets?
- Do you have some experience with Viper4Android?
- Does Superpowered USB audio only operate within the USB stack or can the TRRS jack be utilized with the SDK as well?
- Does the Superpowered Audio Android playback example handle playback with a background service that will survive if the user turns off their screen?
- Does this SDK only operate within the USB stack or can the TRRS jack be utilized with the SDK as well?
- How can I catch the beat of a sound with Superpowered?
- How can I setup the stereo/mono channels?
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