Our advanced audio player has a cachePosition method. If a position is cached, jumping to that position and starting playback is instant. However, we have a simpler way to sync players. Please check the cross example project in our sdk. It uses a master bpm value to sync tempo, and a ms-elapsed-since-last-beat value to sync to an imaginary beatgrid.
Articles in this section
- I have a question about how to sample-accurately "forward-schedule" playback of audio from any point in the audio file and I'm presuming that your advanced audio player is our friend?
- I want to reuse sound clip I already loaded into memory. Is there a method to reuse sound from memory?
- Would it be OK to load the full track into the 8 players and set cue points along the tracks ?
- Would superpowered allow me to seek anywhere within an audio file without loading it into memory and with no delay?