Is there a possibility in Superpowered to apply different effects like filter, flanger, eq, etc. on a single SuperpoweredAdvancedAudioPlayer instance? Patrick Vlaskovits October 15, 2017 20:53 Updated Follow You can apply these effects on the same output buffer of your player. Related articles Is there any way I can implement a robotic sound effect (for example using Ring Modulator)? Do you have reverb and delay in Superpowered? I looked at the sample code for SuperPoweredTimeStretching in the "SuperPoweredOfflineProcessingExample" project. Can this class be leveraged for real-time audio processing as well? Or is its utility limited to the offline processing alone? How to apply an effect on one track when playing two tracks at the same time? Does Superpowered offer Auto-Tune effects? Comments 0 comments Article is closed for comments.