How many channels are supported for time-stretch? Patrick Vlaskovits October 16, 2017 20:35 Yes, Superpowered time-stretching supports up to 8 channels (four stereo pairs). Related articles Is there a compiled executable to test Superpowered time stretching? The time stretcher is good for live, or only for offline processing? How do you synchronize the start of a player to a division bar 0, 1/8 , 1/4, 1/2 of another looper? What is masterMsElapsedSinceLastBeatfor? How much CPU the real-time stretching of a stereo stream (let’s say 44.1k) will take using your library? Do you think 5 is possible? I looked at the sample code for SuperPoweredTimeStretching in the "SuperPoweredOfflineProcessingExample" project. Can this class be leveraged for real-time audio processing as well? Or is its utility limited to the offline processing alone? Comments 0 comments Article is closed for comments.