I'm using Superpowered for game development, and I was wondering if the Superpowered 3D spatializer uses binaural methods, or just changes the L/R channel's volume? Patrick Vlaskovits October 16, 2017 20:52 Yes, the Superpowered 3D Spatializer uses super awesome binaural processing for the best audio quality and 3D immersion. Related articles What format is supported by Superpowered that accepts WAV? Does the audio file size of that format is really small? Do you have a list of developers with experience in the SDK? I’m planning to build an ios app which will need to do some pitch and tempo detection. Which part of Superpowered should I start with? Do you have a noise reduction algorithm in your SDK? If I'd like to give the user fine and coarse control over input gain, is that something that can be handled with the way the recorder works in Superpowered? Comments 0 comments Article is closed for comments.