Can you please describe how to implement recording? Patrick Vlaskovits October 18, 2017 08:17 Updated You create a recorder instance, then call start(), call process() and sometimes later you stop(). Related articles Do you know how to record audio on iOS and Android. Storing it in the file system and then retrieving it and loading it in the AdvancedAudioPlayer? I used the functions createWAV, fwrite and closeWAV, and they could to save files in app data directory but not in the sdcard. Why is that? When I try to use a mixer to put two buffers together and send that to output, the result is garbled and static-y. Any idea what's causing this? Can I generate a waveform image with Superpowered? I am thinking about using the offline rendering method's low/mid/highWaveform. Is it possible to export the output of the audio engine (if supported) to a .wav file or any other media extension? Comments 0 comments Article is closed for comments.