Syncing happens with masterMsElapsedSinceLastBeat. That's the value the player is synchronizing to, and you need to manipulate that in order to start at any point you'd like to.
Syncing happens with masterMsElapsedSinceLastBeat. That's the value the player is synchronizing to, and you need to manipulate that in order to start at any point you'd like to.
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