Can I reuse a SuperpoweredAdvancedAudioPlayer or not? Patrick Vlaskovits October 17, 2017 15:03 Yes, you can reuse SuperpoweredAdvancedAudioPlayer, that's why it's open() method exists. Related articles Can I somehow load audio into a buffer, then use that one buffer as a source for multiple audio players? Can it preload audio files into memory (like SoundPool does) so it can play them without that huge Android's latency ? I developed a beatmatching training application. For this I will need to be able to detect if two tracks are beatmatched or not. Can this be achieved using closestBeatMs() ? I looked at the sample code for SuperPoweredTimeStretching in the "SuperPoweredOfflineProcessingExample" project. Can this class be leveraged for real-time audio processing as well? Or is its utility limited to the offline processing alone? Comments 0 comments Article is closed for comments.
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