Can I reuse a SuperpoweredAdvancedAudioPlayer or not? Patrick Vlaskovits October 17, 2017 15:03 Yes, you can reuse SuperpoweredAdvancedAudioPlayer, that's why it's open() method exists. Related articles Can it preload audio files into memory (like SoundPool does) so it can play them without that huge Android's latency ? I developed a beatmatching training application. For this I will need to be able to detect if two tracks are beatmatched or not. Can this be achieved using closestBeatMs() ? I looked at the sample code for SuperPoweredTimeStretching in the "SuperPoweredOfflineProcessingExample" project. Can this class be leveraged for real-time audio processing as well? Or is its utility limited to the offline processing alone? Comments 0 comments Article is closed for comments.
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