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  1. Superpowered Audio SDK
  2. I/O
  3. Ideas and Tips

Ideas and Tips

  • Can I use the Superpowered SDK to grab samples from a built-in Android or iOS microphone with low latency?
  • How can I use the same code (FrequencyDomain.cpp) to read mono (single microphone) audio input?
  • I'm developing a professional audio application for Android and iOS and am using the publically downloadable Superpowered library. Is the Media Server the best solution possible on Android?
  • If I installed superpowered media server, will most Android apps use it?
  • If I were to make my one USB mic, how would I ensure your system accepts its input?
  • Is it possible that the user can play a piano and hear it with the lowest latency?
  • Is there a microphone pass-through to the headphone out?
  • Would be super interesting to see a blog post on how you measure audio latency. Do you have such articles?
Superpowered Audio SDK