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  1. Superpowered Audio SDK
  2. Effects
  3. Time-Stretching

Time-Stretching

  • Have you done any iOS benchmarks against Zynaptiq's solution?
  • I looked at the sample code for SuperPoweredTimeStretching in the "SuperPoweredOfflineProcessingExample" project. Can this class be leveraged for real-time audio processing as well? Or is its utility limited to the offline processing alone?
Superpowered Audio SDK