SuperpoweredAdvancedAudioPlayer doesn't load sounds into memory entirely. When you create an instance, there is the internalBufferSizeSeconds parameter, which is 2 by default. This means that only 2 seconds of audio will be in memory.
SuperpoweredAdvancedAudioPlayer doesn't load sounds into memory entirely. When you create an instance, there is the internalBufferSizeSeconds parameter, which is 2 by default. This means that only 2 seconds of audio will be in memory.
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