SuperpoweredAdvanceAudioPlayer starts playing, and after completion of playing, it again starts from beginning. Like a loop. Any solution? Patrick Vlaskovits October 15, 2017 20:44 Follow Check how you handle the SuperpoweredAdvancedAudioPlayerEvent_EOF event. Related articles Is there any way to pause the player as soon as audio file is loaded with SuperpoweredAdvancedAudioPlayer using open() ? If I installed superpowered media server, will most Android apps use it? Would superpowered allow me to seek anywhere within an audio file without loading it into memory and with no delay? Please tell me about the mixing-related features, Is there any example code to integrate Superpowered with a swift project? Comments 0 comments Article is closed for comments.