SuperpoweredAdvanceAudioPlayer starts playing, and after completion of playing, it again starts from beginning. Like a loop. Any solution? Patrick Vlaskovits October 15, 2017 20:44 Follow Check how you handle the SuperpoweredAdvancedAudioPlayerEvent_EOF event. Related articles Would superpowered allow me to seek anywhere within an audio file without loading it into memory and with no delay? Please tell me about the mixing-related features, Is there any example code to integrate Superpowered with a swift project? Comments 0 comments Article is closed for comments.