Is there any way to pause the player as soon as audio file is loaded with SuperpoweredAdvancedAudioPlayer using open() ? Patrick Vlaskovits October 15, 2017 20:45 Follow It will not automatically start if you use pause() before open(). Related articles SuperpoweredAdvanceAudioPlayer starts playing, and after completion of playing, it again starts from beginning. Like a loop. Any solution? I can't find a setting to stop a file on eof. All the audio egs so far I've tried repeat endlessly. How can I solve this? I play around with cross example for iOS and I'm looking for some solution how to prevent auto repeat. Does Superpowered have a build-in function for it? Can I reuse a SuperpoweredAdvancedAudioPlayer or not? Is there any example code to integrate Superpowered with a swift project? Comments 0 comments Article is closed for comments.