All fx classes work the same. You create an instance, then use it's process() method in the audio processing callback. The cross example project has a filter, a flanger and a roll effect. Just replace flanger with a 3 band eq, that's it.
All fx classes work the same. You create an instance, then use it's process() method in the audio processing callback. The cross example project has a filter, a flanger and a roll effect. Just replace flanger with a 3 band eq, that's it.
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