I need to be able to write chunks of audio data to the player while it is playing. Any idea if that can be done? Patrick Vlaskovits October 17, 2017 07:01 There is no such way in Superpowered, sorry for that. It needs the whole file available. Related articles Can I somehow load audio into a buffer, then use that one buffer as a source for multiple audio players? Do you have a support for Spotify? Do you mean with "classic instantiation" that I should keep 8 separate member variables of SuperpoweredAdvancedAudioPlayer in the class? I need to set up 4 players that can play simultaneously. Do I need to change anything regarding stereoBuffer's initialization? Comments 0 comments Article is closed for comments.
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