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  1. Superpowered Audio SDK
  2. Player
  3. Cacheing

Cacheing

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  • I have a question about how to sample-accurately "forward-schedule" playback of audio from any point in the audio file and I'm presuming that your advanced audio player is our friend?
  • I want to reuse sound clip I already loaded into memory. Is there a method to reuse sound from memory?
  • Would it be OK to load the full track into the 8 players and set cue points along the tracks ?
  • Would superpowered allow me to seek anywhere within an audio file without loading it into memory and with no delay?
Superpowered Audio SDK