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  1. Superpowered Audio SDK
  2. Connections, Graphs and Buffers
  3. Connections, Graphs and Buffers

Connections, Graphs and Buffers

  • How can I access direct audio buffer?
  • I don’t seem to be able to get it to build with bitcode enabled.
  • I have a question around allocating buffersizes. What does the 16 and 64 stand for?
  • In the offline example you add 8 to the samplesDecoded when you call createSuperpoweredAudiobufferlistElement. Why do you add 8?
  • In the time domain, are audio samples LPCM? Or non-linear / compressed?
  • Please tell me more about the buffer array. What is the data and how does it work on different platforms?
  • We have been experiencing occasions when we suddenly lose audio for all sounds played via Superpowered?
  • Your website says that you've done away with audio graph abstractions. I take this to mean that Superpowered can still provide the same functionality as an audio graph but without as many complex classes?
Superpowered Audio SDK