Android
- Can I change the buffer size?
- Can I change the buffer size?
- Can you give me an idea of what you are doing for Android USB audio?
- Can your solution help to solve synchronization problems between music and recorded voices in various android handsets?
- Do you have some experience with Viper4Android?
- Does Superpowered USB audio only operate within the USB stack or can the TRRS jack be utilized with the SDK as well?
- Does the Superpowered Audio Android playback example handle playback with a background service that will survive if the user turns off their screen?
- Does this SDK only operate within the USB stack or can the TRRS jack be utilized with the SDK as well?
- How can I catch the beat of a sound with Superpowered?
- How can I setup the stereo/mono channels?
- How can I setup the stereo/mono channels?
- I am starting a project that will require processing of the audio stream to/from the telephone. Is there a way to use Superpowered for this?
- I have been reading about the low latency path and that it's best to use the native buffer size and sample rate else the resampler would cause high latency?
- I have tried using the setSpeakerphoneOn() function both before and after initializing the Superpowered audio with new SuperpoweredAndroidAudioIO() as well as stopping and restarting Superpowered after toggling the speakerphone. What do I need to do?
- I made a BPM changer, add a new player and everything works fine. Now I'm trying to add 3 more players (or duplicate the original MainActivity) to another new activity with new loops. I created the new activity and it shows fine with the new layout, but w
- I want the guitar to be connected to iRig and iRig to be connected to Android via USB. Android will receive audio from iRig, process it and send it back to iRig. Then for iRig to send the processed audio to headphones or dynamic.
- I want to record with the headset plugged in and I want to force the audio input from the device microphone rather than the headset microphone. This solution works fine for most of the cases but there are a few that seem to ignore this setting. Thoughts?
- If I'd like to give the user fine and coarse control over input gain, is that something that can be handled with the way the recorder works in Superpowered?
- In what way does your engine solve the compatibility issues? Is it that you solve compatibility issues on a per-issue basis? Do you reimplement buggy features from OpenSL ES?
- Is it possible for Superpowered software to record all output audio in an android device?
- Is there an option to define recording gain of the audio front-end without auto-gain that is present in android audio functions?
- OpenSL has latency advantage over Java, right? How to set this up?
- OpenSL has latency advantage over Java, right? How to set this up?
- Please tell me about the number of microphone inputs and reading stereo or mono inputs?
- Please tell me about the number of microphone inputs and reading stereo or mono inputs?
- Why don't you support bitcode?
- Will a phone call be affected by Android audio latency?
- Will a phone call might be affected by Android's latency?