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  1. Superpowered Audio SDK
  2. How-To
  3. How-To

How-To

  • Can Superpowered handle midi events?
  • Do you have a midi synth function or supporting that?
  • Do you have a noise reduction algorithm in your SDK?
  • Do you have networking features to stream to other devices?
  • Do you offer video streaming?
  • How can I generate a sine wave?
  • How can I setup a metronome?
  • I am unable to set its "bit-depth". I need 24bits. Please how can I go about this?
  • I get Superpowered SDK, but I don't have experience with programming or anything else. Help?
  • I want to create the "audio level meter" for the player that's currently playing in the app. How is this possible?
  • I wanted to know if we can use superpowered to do live streaming?
  • I would be grateful if you could suggest a good way to achieve the cue functionality which allows to play a pattern of clicks depending on the specific loop, before the actual loop starts playing. Thoughts?
  • I'm wondering if there is a best practice for automatically changing the volume of an audio track based on time-codes passed to the application via an XML.?
  • Is it possible to create an Audio Engine that would bind the sound banks (in our case we use .sf2) for each MIDI track?
  • Is it possible to integrate the Superpowered library to reduce the latency without change in networking stack?
  • Is there a better way of determining what version we are running than just the date on the license?
  • Is there any simple way to access the frequency obtained by your C++ code in my Java code in real time?
  • One of the interesting aspects of Superpowered is that it allegedly supports any input sample rate between [1Hz-65kHz]. Is it so?
  • We want to build an app with real-time voice monitoring. Is that possible?
  • Where can I find the changelog for new releases?
  • Which method does the 32-bit to 24-bit conversion use?
Superpowered Audio SDK